Refactor audio flows so that server streams audio to the client.
This way server has control over when to stop recording (in case clients time out or don't start consuming bytes) AND it solves the attribution problem (Voice Interaction Service would only get the capture session upon a positive trigger, so would be "blamed" then). Test: atest CtsVoiceInteractionTestCases Bug: 168305377 Change-Id: If5bead87e88cfc9e31393029df5389afb6922183
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