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Commit 15fdab56 authored by Angel Aguayo's avatar Angel Aguayo
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Optimize drawMesh APIs by utilizing a cached GPU based mesh

Utilize a GPU based mesh that is cached during the lifecycle a draw list
is active.

Bug: b/265044322
Test: atest CtsUiRenderingTestCases:MeshTest
Change-Id: I6baa2ed027324018c31fd40d10a8f91814a4b469
parent f7d063c3
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