Check RenderNode's owning view before attaching animators
-Only add animators to a RenderNode when its owning view is attached -When changing animator's target RenderNode, remove the animator from the old target RenderNode that it's currently running on, if any. Bug: 27141983 Bug: 27145149 Change-Id: I9c9592382d64ecc0390f7ec743a59ce1ad7d9798
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