Fixed issue where canvas transforms were applied multiple times
in overscroll scenarios on Android Go devices. Added save/restore around TransformCanvas that is used to replay filtered drawing instructions to ensure hole punches are carried through even when a RenderNode is drawn into a layer. Previously this would end up with transforms being applied twice during overscroll stretch situations. This caused contents to be shifted during an overscroll at the end of a HorizontalScrollView or ScrollView where a SurfaceView was in the scene. Fixes: 241582783 Test: Added CTS tests to Horizontal and ScrollView tests Change-Id: Iac1717602fd5f251d3d6fa26109a4c532a9598b5
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