Reimplement PIP animation to not use drag resizing.
When using drag resizing it is difficult to keep big surface surfaces (e.g. main app windows) and child windows in sync as we resize. Furthermore it's difficult to resize child windows quick enough to achieve more than a few frames a second as we have to propagate through the client UI thread. Our new implementation uses window scaling. Bug: 26454664 Change-Id: Iac96619cefc075b1412cfeba3d3c9bcd7ce22f52
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