Fixed and decreased isAtEquilibrium thresholds
Distance and speed were multiplied by LINEAR_STRETCH_INTENSITY which is not directly related to speed and and distance. Moreover the velocity threshold was a little bit high (1/0.016, wich means 62 pixels/second) and the distance as well (1 is ok if there's no scale but since there's some stretching the difference was being magnified). Bug: 184892316 Test: EdgeEffectTests and visual Change-Id: Ibd7adb16d1d00df0ab6e96132bfe96a4fa4d45dc
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