Ensure light reveal scrim is fully revealed once we're unlocked.
We've had some difficult to reproduce bugs where the lightreveal remains visible in the shade while unlocked. These are likely related to bugs in the keyguard state code, which we intend to refactor in U. In the meantime, the scrim should never be anything but fully revealed once the keyguard going away transition ends. Fixes: 229778554 Test: manually force all lightreveal animations to end at 0.5f, then unlock Test: can't add test to centralsurfacestest because start() is not called Change-Id: I6bd65738635a2f966227014a4920f8e8367b91e6
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