QS + DND interaction again
- Fix up attach/detach because those aren't good signals for DND panels, instead use aggregate visibility - Do better initialization on open because filling in that state is now important (previously it was guaranteed to be just turned on) - Fix when forever is selected, if DND is on and doesn't have a condition, it doesn't mean we should turn one on. Test: manual Change-Id: I61dcf3c2b17179b5867f017c767d0c2d6d4940f3 Fixes: 37366004
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