PS3: gelic: use unsigned long for irqflags
The semantic patch I used was this: @@ expression lock; identifier flags; expression subclass; @@ - unsigned int flags; + unsigned long flags; ... <+... ( spin_lock_irqsave(lock, flags) | _spin_lock_irqsave(lock) | spin_unlock_irqrestore(lock, flags) | _spin_unlock_irqrestore(lock, flags) | read_lock_irqsave(lock, flags) | _read_lock_irqsave(lock) | read_unlock_irqrestore(lock, flags) | _read_unlock_irqrestore(lock, flags) | write_lock_irqsave(lock, flags) | _write_lock_irqsave(lock) | write_unlock_irqrestore(lock, flags) | _write_unlock_irqrestore(lock, flags) | spin_lock_irqsave_nested(lock, flags, subclass) | _spin_lock_irqsave_nested(lock, subclass) | spin_unlock_irqrestore(lock, flags) | _spin_unlock_irqrestore(lock, flags) | _raw_spin_lock_flags(lock, flags) | __raw_spin_lock_flags(lock, flags) ) ...+> This patch was generated using the Coccinelle framework. Cc: Masakazu Mokuno <mokuno@sm.sony.co.jp> Cc: Julia Lawall <julia@diku.dk> Cc: Alexey Dobriyan <adobriyan@gmail.com> Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com> Signed-off-by: John W. Linville <linville@tuxdriver.com>
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