Fixed that touches where incorrectly consumed when fullscreen
The fake window that was added when View.SYSTEM_UI_FULL_SCREEN was set consumed all touches, even those going to the SystemUI and not just those of windows below. The input consumer is now correctly positioned in the window order to only capture the right touches. Clicks to the volume panel and the heads up now correctly go to the right place instead of just unhiding the SystemUI bars. Bug: 21089476 Change-Id: Ib53dfc0b33b70084ca607d0f044db30b6e6c91d6
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