Make sure the app can draw a frame before unlocking
- The mechanism to stop windows drawing while window animator was animating was somehow flaky. It relied on the fact that the client would call relayout() whenever the animating state changed. This is mostly the case, but not for lockscreen animations. Instead, we now use a push model, where window manager tells the app that the state has changed. - In addition, it only stopped drawing if that window was animating, but then only resumed drawing after all windows have finished animating. Now, we do this per window, so we only stop drawing for windows that are currently animating. - We resume the top activity now at the very beginning of the unlocking sequence. This gives the app a chance to draw a frame before the user sees anything. If it's to slow, then we just use the outdated framebuffer. Bug: 19964562 Change-Id: Ifef8abd189a3146d854b81b9b948861e4d38c155
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