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Commit 7bd3d7d1 authored by Nicolas Catania's avatar Nicolas Catania
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Allow invoke in all the player states except idle and error.

Previously invoke would work only after prepare but not
when the player is in play or pause state (for instance).
This new change just check that the player has been initialized
and is not in the error state.

Bug:2488931
Change-Id: I9b9f3679593a3b7697c1a84d993fdcd7e1693a90
parent 84eb8d2a
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