Avoid caching mImage on the main render loop and use clipping.
+ Added a session flag that avoids caching mImage. This is useful when mImage is just a Graphics2D wrapper that might change at any time. + Make GcSnapshot aware of the clipping so it doesn't need to render the whole area if not needed. Change-Id: Ie0134c2bc2741b5fa6648313864c851bbac066cf
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