Fix the (0,0) vector case for extra vertices computation
TODO: Figure out why we have collided vertices from input polygon. b/17340792 Change-Id: I6636ff957ef17514bd11cf290ccc0a2c302aca0b
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TODO: Figure out why we have collided vertices from input polygon. b/17340792 Change-Id: I6636ff957ef17514bd11cf290ccc0a2c302aca0b