Start searching the dimension configuration for atlas from the biggest value.
The old way will almost always miss the MAX_SIZE * MAX_SIZE case. Most of time, it will be fine. But if the threshold is just fall a bit short from MAX_SIZE * MAX_SIZE, then it is likely that no generated configuration can be bigger than the threshold. At the same time, a power of 2 size texture is more likely be used in the new way. Better for memory alignment (or usage) and potential performance. b/19966623 Change-Id: I4683fd5dea347158bc05d95cc7d777cc391b7fba
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