Loading Bootanimation.md 0 → 100644 +24 −0 Original line number Diff line number Diff line # Bootanimation Bootanimation is the Xbox loading animation showing at bootup of the console. The file is stored in [XBFS](xbox-boot-filesystem) as bootanim.dat. It uses a proprietary format, likely specific to the AMD GPU. ## File format The file starts with a section header (BOOTANIM_SECTION_HEADER) and then followed by unknown data of size *Header->SectionSize*. If the following data starts with the header magic, an additional section follows. ### BOOTANIM_SECTION_HEADER | Offset | Length | Type | Information | | ------ | ------ | -------- | ------------------------------ | | 0x00 | 0x04 | uint | Magic (FSEG) | | 0x04 | 0x04 | uint | SectionIndex | | 0x08 | 0x04 | uint | SectionSize | ### BOOTANIM_DATE | Offset | Length | Type | Information | | ------ | ------ | -------- | ------------------------------ | | 0x00 | 0x?? | ?? | Unknown | Loading
Bootanimation.md 0 → 100644 +24 −0 Original line number Diff line number Diff line # Bootanimation Bootanimation is the Xbox loading animation showing at bootup of the console. The file is stored in [XBFS](xbox-boot-filesystem) as bootanim.dat. It uses a proprietary format, likely specific to the AMD GPU. ## File format The file starts with a section header (BOOTANIM_SECTION_HEADER) and then followed by unknown data of size *Header->SectionSize*. If the following data starts with the header magic, an additional section follows. ### BOOTANIM_SECTION_HEADER | Offset | Length | Type | Information | | ------ | ------ | -------- | ------------------------------ | | 0x00 | 0x04 | uint | Magic (FSEG) | | 0x04 | 0x04 | uint | SectionIndex | | 0x08 | 0x04 | uint | SectionSize | ### BOOTANIM_DATE | Offset | Length | Type | Information | | ------ | ------ | -------- | ------------------------------ | | 0x00 | 0x?? | ?? | Unknown |