Loading Kits/DirectXTK/Audio/AudioEngine.cpp +25 −25 Original line number Diff line number Diff line Loading @@ -31,7 +31,7 @@ namespace { throw std::exception("CreateEvent"); } }; } virtual ~EngineCallback() { Loading Loading @@ -264,7 +264,7 @@ public: , mDLL(nullptr) #endif { }; } #if (_WIN32_WINNT < _WIN32_WINNT_WIN8) ~Impl() Loading Loading @@ -371,8 +371,8 @@ HRESULT AudioEngine::Impl::Reset(const WAVEFORMATEX* wfx, const wchar_t* deviceI } assert(!xaudio2); assert(!mMasterVoice); assert(!mReverbVoice); assert(mMasterVoice == nullptr); assert(mReverbVoice == nullptr); masterChannelMask = masterChannels = masterRate = 0; Loading Loading @@ -701,7 +701,7 @@ HRESULT AudioEngine::Impl::Reset(const WAVEFORMATEX* wfx, const wchar_t* deviceI // for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->OnReset(); } Loading @@ -713,20 +713,20 @@ void AudioEngine::Impl::SetSilentMode() { for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->OnCriticalError(); } for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it) { assert(it->second != 0); assert(it->second != nullptr); it->second->DestroyVoice(); } mOneShots.clear(); for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it) { assert(it->second != 0); assert(it->second != nullptr); it->second->DestroyVoice(); } mVoicePool.clear(); Loading @@ -746,7 +746,7 @@ void AudioEngine::Impl::Shutdown() { for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->OnDestroyEngine(); } Loading @@ -758,14 +758,14 @@ void AudioEngine::Impl::Shutdown() for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it) { assert(it->second != 0); assert(it->second != nullptr); it->second->DestroyVoice(); } mOneShots.clear(); for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it) { assert(it->second != 0); assert(it->second != nullptr); it->second->DestroyVoice(); } mVoicePool.clear(); Loading Loading @@ -811,7 +811,7 @@ bool AudioEngine::Impl::Update() // Scan for completed one-shot voices for (auto it = mOneShots.begin(); it != mOneShots.end(); ) { assert(it->second != 0); assert(it->second != nullptr); XAUDIO2_VOICE_STATE xstate; #if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) Loading Loading @@ -856,7 +856,7 @@ bool AudioEngine::Impl::Update() // for (auto it = mNotifyUpdates.begin(); it != mNotifyUpdates.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->OnUpdate(); } Loading Loading @@ -917,7 +917,7 @@ AudioStatistics AudioEngine::Impl::GetStatistics() const for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->GatherStatistics(stats); } Loading @@ -931,13 +931,13 @@ void AudioEngine::Impl::TrimVoicePool() { for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->OnTrim(); } for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it) { assert(it->second != 0); assert(it->second != nullptr); it->second->DestroyVoice(); } mVoicePool.clear(); Loading Loading @@ -998,7 +998,7 @@ void AudioEngine::Impl::AllocateVoice(const WAVEFORMATEX* wfx, SOUND_EFFECT_INST if (it != mVoicePool.end()) { // Found a matching (stopped) voice to reuse assert(it->second != 0); assert(it->second != nullptr); *voice = it->second; mVoicePool.erase(it); Loading Loading @@ -1072,7 +1072,7 @@ void AudioEngine::Impl::AllocateVoice(const WAVEFORMATEX* wfx, SOUND_EFFECT_INST } } assert(*voice != 0); assert(*voice != nullptr); HRESULT hr = (*voice)->SetSourceSampleRate(wfx->nSamplesPerSec); if (FAILED(hr)) { Loading Loading @@ -1141,7 +1141,7 @@ void AudioEngine::Impl::AllocateVoice(const WAVEFORMATEX* wfx, SOUND_EFFECT_INST if (oneshot) { assert(*voice != 0); assert(*voice != nullptr); mOneShots.emplace_back(std::make_pair(voiceKey, *voice)); } } Loading Loading @@ -1180,7 +1180,7 @@ void AudioEngine::Impl::DestroyVoice(_In_ IXAudio2SourceVoice* voice) void AudioEngine::Impl::RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdate) { assert(notify != 0); assert(notify != nullptr); mNotifyObjects.insert(notify); if (usesUpdate) Loading @@ -1192,7 +1192,7 @@ void AudioEngine::Impl::RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdat void AudioEngine::Impl::UnregisterNotify(_In_ IVoiceNotify* notify, bool usesOneShots, bool usesUpdate) { assert(notify != 0); assert(notify != nullptr); mNotifyObjects.erase(notify); // Check for any pending one-shots for this notification object Loading @@ -1202,7 +1202,7 @@ void AudioEngine::Impl::UnregisterNotify(_In_ IVoiceNotify* notify, bool usesOne for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it) { assert(it->second != 0); assert(it->second != nullptr); XAUDIO2_VOICE_STATE state; #if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) Loading Loading @@ -1431,7 +1431,7 @@ WAVEFORMATEXTENSIBLE AudioEngine::GetOutputFormat() const wfx.Format.nBlockAlign = WORD(wfx.Format.nChannels * wfx.Format.wBitsPerSample / 8); wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign; static const GUID s_pcm = { WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 }; static const GUID s_pcm = { WAVE_FORMAT_PCM, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 } }; memcpy(&wfx.SubFormat, &s_pcm, sizeof(GUID)); return wfx; Loading @@ -1452,7 +1452,7 @@ int AudioEngine::GetOutputChannels() const bool AudioEngine::IsAudioDevicePresent() const { return (pImpl->xaudio2.Get() != 0) && !pImpl->mCriticalError; return pImpl->xaudio2 && !pImpl->mCriticalError; } Loading Kits/DirectXTK/Audio/DynamicSoundEffectInstance.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -61,7 +61,7 @@ public: CreateIntegerPCM(&mWaveFormat, sampleRate, channels, sampleBits); assert(engine != 0); assert(engine != nullptr); engine->RegisterNotify(this, true); mBase.Initialize(engine, &mWaveFormat, flags); Loading @@ -69,7 +69,7 @@ public: mBufferNeeded = bufferNeeded; } virtual ~Impl() virtual ~Impl() override { mBase.DestroyVoice(); Loading @@ -86,7 +86,7 @@ public: void SubmitBuffer(_In_reads_bytes_(audioBytes) const uint8_t* pAudioData, uint32_t offset, size_t audioBytes); const WAVEFORMATEX* GetFormat() const { return &mWaveFormat; }; const WAVEFORMATEX* GetFormat() const { return &mWaveFormat; } // IVoiceNotify virtual void __cdecl OnBufferEnd() override Loading Kits/DirectXTK/Audio/SoundCommon.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -308,7 +308,7 @@ bool DirectX::IsValid(_In_ const WAVEFORMATEX* wfx) } else { static const GUID s_wfexBase = { 0x00000000, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 }; static const GUID s_wfexBase = { 0x00000000, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 } }; auto wfex = reinterpret_cast<const WAVEFORMATEXTENSIBLE*>(wfx); Loading Loading @@ -727,7 +727,7 @@ void SoundEffectInstanceBase::Apply3D(const AudioListener& listener, const Audio assert(mDSPSettings.DstChannelCount <= 8); mDSPSettings.pMatrixCoefficients = matrix; assert(engine != 0); assert(engine != nullptr); if (rhcoords) { X3DAUDIO_EMITTER lhEmitter; Loading Loading @@ -756,7 +756,7 @@ void SoundEffectInstanceBase::Apply3D(const AudioListener& listener, const Audio (void)voice->SetFrequencyRatio(mFreqRatio * mDSPSettings.DopplerFactor); auto direct = mDirectVoice; assert(direct != 0); assert(direct != nullptr); (void)voice->SetOutputMatrix(direct, mDSPSettings.SrcChannelCount, mDSPSettings.DstChannelCount, matrix); if (reverb) Loading Kits/DirectXTK/Audio/SoundCommon.h +8 −8 Original line number Diff line number Diff line Loading @@ -24,7 +24,7 @@ namespace DirectX if (wfx->cbSize < (sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX))) return 0; static const GUID s_wfexBase = { 0x00000000, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 }; static const GUID s_wfexBase = { 0x00000000, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 } }; auto wfex = reinterpret_cast<const WAVEFORMATEXTENSIBLE*>(wfx); Loading Loading @@ -86,12 +86,12 @@ namespace DirectX ~SoundEffectInstanceBase() { assert(!voice); assert(voice == nullptr); } void Initialize(_In_ AudioEngine* eng, _In_ const WAVEFORMATEX* wfx, SOUND_EFFECT_INSTANCE_FLAGS flags) { assert(eng != 0); assert(eng != nullptr); engine = eng; mDirectVoice = eng->GetMasterVoice(); mReverbVoice = eng->GetReverbVoice(); Loading @@ -102,7 +102,7 @@ namespace DirectX mFlags = static_cast<SOUND_EFFECT_INSTANCE_FLAGS>(static_cast<int>(flags) & ~SoundEffectInstance_UseRedirectLFE); memset(&mDSPSettings, 0, sizeof(X3DAUDIO_DSP_SETTINGS)); assert(wfx != 0); assert(wfx != nullptr); mDSPSettings.SrcChannelCount = wfx->nChannels; mDSPSettings.DstChannelCount = eng->GetOutputChannels(); } Loading @@ -112,7 +112,7 @@ namespace DirectX if (voice) return; assert(engine != 0); assert(engine != nullptr); engine->AllocateVoice(wfx, mFlags, false, &voice); } Loading @@ -120,7 +120,7 @@ namespace DirectX { if (voice) { assert(engine != 0); assert(engine != nullptr); engine->DestroyVoice(voice); voice = nullptr; } Loading Loading @@ -299,7 +299,7 @@ namespace DirectX void OnReset() { assert(engine != 0); assert(engine != nullptr); mDirectVoice = engine->GetMasterVoice(); mReverbVoice = engine->GetReverbVoice(); Loading Kits/DirectXTK/Audio/SoundEffect.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -45,11 +45,11 @@ public: , mXMAMemory(nullptr) #endif { assert(mEngine != 0); assert(mEngine != nullptr); mEngine->RegisterNotify(this, false); } virtual ~Impl() virtual ~Impl() override { if (!mInstances.empty()) { Loading @@ -57,7 +57,7 @@ public: for (auto it = mInstances.begin(); it != mInstances.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->OnDestroyParent(); } Loading Loading @@ -474,7 +474,7 @@ void SoundEffect::Play(float volume, float pitch, float pan) std::unique_ptr<SoundEffectInstance> SoundEffect::CreateInstance(SOUND_EFFECT_INSTANCE_FLAGS flags) { auto effect = new SoundEffectInstance(pImpl->mEngine, this, flags); assert(effect != 0); assert(effect != nullptr); pImpl->mInstances.emplace_back(effect); return std::unique_ptr<SoundEffectInstance>(effect); } Loading Loading
Kits/DirectXTK/Audio/AudioEngine.cpp +25 −25 Original line number Diff line number Diff line Loading @@ -31,7 +31,7 @@ namespace { throw std::exception("CreateEvent"); } }; } virtual ~EngineCallback() { Loading Loading @@ -264,7 +264,7 @@ public: , mDLL(nullptr) #endif { }; } #if (_WIN32_WINNT < _WIN32_WINNT_WIN8) ~Impl() Loading Loading @@ -371,8 +371,8 @@ HRESULT AudioEngine::Impl::Reset(const WAVEFORMATEX* wfx, const wchar_t* deviceI } assert(!xaudio2); assert(!mMasterVoice); assert(!mReverbVoice); assert(mMasterVoice == nullptr); assert(mReverbVoice == nullptr); masterChannelMask = masterChannels = masterRate = 0; Loading Loading @@ -701,7 +701,7 @@ HRESULT AudioEngine::Impl::Reset(const WAVEFORMATEX* wfx, const wchar_t* deviceI // for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->OnReset(); } Loading @@ -713,20 +713,20 @@ void AudioEngine::Impl::SetSilentMode() { for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->OnCriticalError(); } for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it) { assert(it->second != 0); assert(it->second != nullptr); it->second->DestroyVoice(); } mOneShots.clear(); for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it) { assert(it->second != 0); assert(it->second != nullptr); it->second->DestroyVoice(); } mVoicePool.clear(); Loading @@ -746,7 +746,7 @@ void AudioEngine::Impl::Shutdown() { for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->OnDestroyEngine(); } Loading @@ -758,14 +758,14 @@ void AudioEngine::Impl::Shutdown() for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it) { assert(it->second != 0); assert(it->second != nullptr); it->second->DestroyVoice(); } mOneShots.clear(); for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it) { assert(it->second != 0); assert(it->second != nullptr); it->second->DestroyVoice(); } mVoicePool.clear(); Loading Loading @@ -811,7 +811,7 @@ bool AudioEngine::Impl::Update() // Scan for completed one-shot voices for (auto it = mOneShots.begin(); it != mOneShots.end(); ) { assert(it->second != 0); assert(it->second != nullptr); XAUDIO2_VOICE_STATE xstate; #if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) Loading Loading @@ -856,7 +856,7 @@ bool AudioEngine::Impl::Update() // for (auto it = mNotifyUpdates.begin(); it != mNotifyUpdates.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->OnUpdate(); } Loading Loading @@ -917,7 +917,7 @@ AudioStatistics AudioEngine::Impl::GetStatistics() const for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->GatherStatistics(stats); } Loading @@ -931,13 +931,13 @@ void AudioEngine::Impl::TrimVoicePool() { for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->OnTrim(); } for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it) { assert(it->second != 0); assert(it->second != nullptr); it->second->DestroyVoice(); } mVoicePool.clear(); Loading Loading @@ -998,7 +998,7 @@ void AudioEngine::Impl::AllocateVoice(const WAVEFORMATEX* wfx, SOUND_EFFECT_INST if (it != mVoicePool.end()) { // Found a matching (stopped) voice to reuse assert(it->second != 0); assert(it->second != nullptr); *voice = it->second; mVoicePool.erase(it); Loading Loading @@ -1072,7 +1072,7 @@ void AudioEngine::Impl::AllocateVoice(const WAVEFORMATEX* wfx, SOUND_EFFECT_INST } } assert(*voice != 0); assert(*voice != nullptr); HRESULT hr = (*voice)->SetSourceSampleRate(wfx->nSamplesPerSec); if (FAILED(hr)) { Loading Loading @@ -1141,7 +1141,7 @@ void AudioEngine::Impl::AllocateVoice(const WAVEFORMATEX* wfx, SOUND_EFFECT_INST if (oneshot) { assert(*voice != 0); assert(*voice != nullptr); mOneShots.emplace_back(std::make_pair(voiceKey, *voice)); } } Loading Loading @@ -1180,7 +1180,7 @@ void AudioEngine::Impl::DestroyVoice(_In_ IXAudio2SourceVoice* voice) void AudioEngine::Impl::RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdate) { assert(notify != 0); assert(notify != nullptr); mNotifyObjects.insert(notify); if (usesUpdate) Loading @@ -1192,7 +1192,7 @@ void AudioEngine::Impl::RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdat void AudioEngine::Impl::UnregisterNotify(_In_ IVoiceNotify* notify, bool usesOneShots, bool usesUpdate) { assert(notify != 0); assert(notify != nullptr); mNotifyObjects.erase(notify); // Check for any pending one-shots for this notification object Loading @@ -1202,7 +1202,7 @@ void AudioEngine::Impl::UnregisterNotify(_In_ IVoiceNotify* notify, bool usesOne for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it) { assert(it->second != 0); assert(it->second != nullptr); XAUDIO2_VOICE_STATE state; #if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) Loading Loading @@ -1431,7 +1431,7 @@ WAVEFORMATEXTENSIBLE AudioEngine::GetOutputFormat() const wfx.Format.nBlockAlign = WORD(wfx.Format.nChannels * wfx.Format.wBitsPerSample / 8); wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign; static const GUID s_pcm = { WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 }; static const GUID s_pcm = { WAVE_FORMAT_PCM, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 } }; memcpy(&wfx.SubFormat, &s_pcm, sizeof(GUID)); return wfx; Loading @@ -1452,7 +1452,7 @@ int AudioEngine::GetOutputChannels() const bool AudioEngine::IsAudioDevicePresent() const { return (pImpl->xaudio2.Get() != 0) && !pImpl->mCriticalError; return pImpl->xaudio2 && !pImpl->mCriticalError; } Loading
Kits/DirectXTK/Audio/DynamicSoundEffectInstance.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -61,7 +61,7 @@ public: CreateIntegerPCM(&mWaveFormat, sampleRate, channels, sampleBits); assert(engine != 0); assert(engine != nullptr); engine->RegisterNotify(this, true); mBase.Initialize(engine, &mWaveFormat, flags); Loading @@ -69,7 +69,7 @@ public: mBufferNeeded = bufferNeeded; } virtual ~Impl() virtual ~Impl() override { mBase.DestroyVoice(); Loading @@ -86,7 +86,7 @@ public: void SubmitBuffer(_In_reads_bytes_(audioBytes) const uint8_t* pAudioData, uint32_t offset, size_t audioBytes); const WAVEFORMATEX* GetFormat() const { return &mWaveFormat; }; const WAVEFORMATEX* GetFormat() const { return &mWaveFormat; } // IVoiceNotify virtual void __cdecl OnBufferEnd() override Loading
Kits/DirectXTK/Audio/SoundCommon.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -308,7 +308,7 @@ bool DirectX::IsValid(_In_ const WAVEFORMATEX* wfx) } else { static const GUID s_wfexBase = { 0x00000000, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 }; static const GUID s_wfexBase = { 0x00000000, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 } }; auto wfex = reinterpret_cast<const WAVEFORMATEXTENSIBLE*>(wfx); Loading Loading @@ -727,7 +727,7 @@ void SoundEffectInstanceBase::Apply3D(const AudioListener& listener, const Audio assert(mDSPSettings.DstChannelCount <= 8); mDSPSettings.pMatrixCoefficients = matrix; assert(engine != 0); assert(engine != nullptr); if (rhcoords) { X3DAUDIO_EMITTER lhEmitter; Loading Loading @@ -756,7 +756,7 @@ void SoundEffectInstanceBase::Apply3D(const AudioListener& listener, const Audio (void)voice->SetFrequencyRatio(mFreqRatio * mDSPSettings.DopplerFactor); auto direct = mDirectVoice; assert(direct != 0); assert(direct != nullptr); (void)voice->SetOutputMatrix(direct, mDSPSettings.SrcChannelCount, mDSPSettings.DstChannelCount, matrix); if (reverb) Loading
Kits/DirectXTK/Audio/SoundCommon.h +8 −8 Original line number Diff line number Diff line Loading @@ -24,7 +24,7 @@ namespace DirectX if (wfx->cbSize < (sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX))) return 0; static const GUID s_wfexBase = { 0x00000000, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 }; static const GUID s_wfexBase = { 0x00000000, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 } }; auto wfex = reinterpret_cast<const WAVEFORMATEXTENSIBLE*>(wfx); Loading Loading @@ -86,12 +86,12 @@ namespace DirectX ~SoundEffectInstanceBase() { assert(!voice); assert(voice == nullptr); } void Initialize(_In_ AudioEngine* eng, _In_ const WAVEFORMATEX* wfx, SOUND_EFFECT_INSTANCE_FLAGS flags) { assert(eng != 0); assert(eng != nullptr); engine = eng; mDirectVoice = eng->GetMasterVoice(); mReverbVoice = eng->GetReverbVoice(); Loading @@ -102,7 +102,7 @@ namespace DirectX mFlags = static_cast<SOUND_EFFECT_INSTANCE_FLAGS>(static_cast<int>(flags) & ~SoundEffectInstance_UseRedirectLFE); memset(&mDSPSettings, 0, sizeof(X3DAUDIO_DSP_SETTINGS)); assert(wfx != 0); assert(wfx != nullptr); mDSPSettings.SrcChannelCount = wfx->nChannels; mDSPSettings.DstChannelCount = eng->GetOutputChannels(); } Loading @@ -112,7 +112,7 @@ namespace DirectX if (voice) return; assert(engine != 0); assert(engine != nullptr); engine->AllocateVoice(wfx, mFlags, false, &voice); } Loading @@ -120,7 +120,7 @@ namespace DirectX { if (voice) { assert(engine != 0); assert(engine != nullptr); engine->DestroyVoice(voice); voice = nullptr; } Loading Loading @@ -299,7 +299,7 @@ namespace DirectX void OnReset() { assert(engine != 0); assert(engine != nullptr); mDirectVoice = engine->GetMasterVoice(); mReverbVoice = engine->GetReverbVoice(); Loading
Kits/DirectXTK/Audio/SoundEffect.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -45,11 +45,11 @@ public: , mXMAMemory(nullptr) #endif { assert(mEngine != 0); assert(mEngine != nullptr); mEngine->RegisterNotify(this, false); } virtual ~Impl() virtual ~Impl() override { if (!mInstances.empty()) { Loading @@ -57,7 +57,7 @@ public: for (auto it = mInstances.begin(); it != mInstances.end(); ++it) { assert(*it != 0); assert(*it != nullptr); (*it)->OnDestroyParent(); } Loading Loading @@ -474,7 +474,7 @@ void SoundEffect::Play(float volume, float pitch, float pan) std::unique_ptr<SoundEffectInstance> SoundEffect::CreateInstance(SOUND_EFFECT_INSTANCE_FLAGS flags) { auto effect = new SoundEffectInstance(pImpl->mEngine, this, flags); assert(effect != 0); assert(effect != nullptr); pImpl->mInstances.emplace_back(effect); return std::unique_ptr<SoundEffectInstance>(effect); } Loading