Loading .gitignore +3 −0 Original line number Diff line number Diff line Loading @@ -17,6 +17,7 @@ *.lastbuildstate *.ilk *.VC.db .vs ARM "Generated Files" Bin Loading @@ -25,6 +26,8 @@ Debug Profile Release x64 Samples/Graphics/SimplePBR12/Compiled/ Samples/Tools/errorlookup/errorlookup/project.lock.json /wiki packages !Kits/Telemetry/ARM Loading Samples/System/GamepadCppWinRT_UWP/GamepadCppWinRT_UWP.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -29,7 +29,7 @@ Sample::Sample() : } // Initialize the Direct3D resources required to run. void Sample::Initialize(IUnknown* window, int width, int height, DXGI_MODE_ROTATION rotation) void Sample::Initialize(::IUnknown* window, int width, int height, DXGI_MODE_ROTATION rotation) { m_deviceResources->SetWindow(window, width, height, rotation); Loading @@ -48,13 +48,13 @@ void Sample::Initialize(IUnknown* window, int width, int height, DXGI_MODE_ROTAT m_currentGamepadNeedsRefresh = false; } void Sample::OnGamepadAdded(winrt::Windows::IInspectable const &, Gamepad const & args) void Sample::OnGamepadAdded(winrt::Windows::Foundation::IInspectable const &, Gamepad const & args) { m_localCollection.push_back(args); m_currentGamepadNeedsRefresh = true; } void Sample::OnGamepadRemoved(winrt::Windows::IInspectable const &, Gamepad const & /*args*/) void Sample::OnGamepadRemoved(winrt::Windows::Foundation::IInspectable const &, Gamepad const & /*args*/) { RefreshCachedGamepads(); } Loading Samples/System/GamepadCppWinRT_UWP/GamepadCppWinRT_UWP.h +3 −3 Original line number Diff line number Diff line Loading @@ -21,7 +21,7 @@ public: Sample(); // Initialization and management void Initialize(IUnknown* window, int width, int height, DXGI_MODE_ROTATION rotation); void Initialize(::IUnknown* window, int width, int height, DXGI_MODE_ROTATION rotation); // Basic render loop void Tick(); Loading @@ -47,8 +47,8 @@ private: void Render(); const winrt::Windows::Gaming::Input::Gamepad* GetLastGamepad(); void OnGamepadAdded(winrt::Windows::IInspectable const & sender, winrt::Windows::Gaming::Input::Gamepad const & args); void OnGamepadRemoved(winrt::Windows::IInspectable const & sender, winrt::Windows::Gaming::Input::Gamepad const & args); void OnGamepadAdded(winrt::Windows::Foundation::IInspectable const & sender, winrt::Windows::Gaming::Input::Gamepad const & args); void OnGamepadRemoved(winrt::Windows::Foundation::IInspectable const & sender, winrt::Windows::Gaming::Input::Gamepad const & args); void RefreshCachedGamepads(); void Clear(); Loading Samples/System/GamepadCppWinRT_UWP/GamepadCppWinRT_UWP.vcxproj +4 −4 Original line number Diff line number Diff line <?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.props" Condition="Exists('packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.props')" /> <Import Project="packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.props" Condition="Exists('packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.props')" /> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> Loading Loading @@ -305,13 +305,13 @@ <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" /> <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" /> <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" /> <Import Project="packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.targets" Condition="Exists('packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.targets')" /> <Import Project="packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.targets" Condition="Exists('packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.targets')" /> </ImportGroup> <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> <PropertyGroup> <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> </PropertyGroup> <Error Condition="!Exists('packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.props'))" /> <Error Condition="!Exists('packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.targets'))" /> <Error Condition="!Exists('packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.props'))" /> <Error Condition="!Exists('packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.targets'))" /> </Target> </Project> No newline at end of file Samples/System/GamepadCppWinRT_UWP/Main.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -111,7 +111,7 @@ public: std::swap(outputWidth, outputHeight); } m_sample->Initialize(winrt::get(window), outputWidth, outputHeight, rotation); m_sample->Initialize(winrt::get_abi(window), outputWidth, outputHeight, rotation); } void Load(winrt::hstring const &) Loading Loading
.gitignore +3 −0 Original line number Diff line number Diff line Loading @@ -17,6 +17,7 @@ *.lastbuildstate *.ilk *.VC.db .vs ARM "Generated Files" Bin Loading @@ -25,6 +26,8 @@ Debug Profile Release x64 Samples/Graphics/SimplePBR12/Compiled/ Samples/Tools/errorlookup/errorlookup/project.lock.json /wiki packages !Kits/Telemetry/ARM Loading
Samples/System/GamepadCppWinRT_UWP/GamepadCppWinRT_UWP.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -29,7 +29,7 @@ Sample::Sample() : } // Initialize the Direct3D resources required to run. void Sample::Initialize(IUnknown* window, int width, int height, DXGI_MODE_ROTATION rotation) void Sample::Initialize(::IUnknown* window, int width, int height, DXGI_MODE_ROTATION rotation) { m_deviceResources->SetWindow(window, width, height, rotation); Loading @@ -48,13 +48,13 @@ void Sample::Initialize(IUnknown* window, int width, int height, DXGI_MODE_ROTAT m_currentGamepadNeedsRefresh = false; } void Sample::OnGamepadAdded(winrt::Windows::IInspectable const &, Gamepad const & args) void Sample::OnGamepadAdded(winrt::Windows::Foundation::IInspectable const &, Gamepad const & args) { m_localCollection.push_back(args); m_currentGamepadNeedsRefresh = true; } void Sample::OnGamepadRemoved(winrt::Windows::IInspectable const &, Gamepad const & /*args*/) void Sample::OnGamepadRemoved(winrt::Windows::Foundation::IInspectable const &, Gamepad const & /*args*/) { RefreshCachedGamepads(); } Loading
Samples/System/GamepadCppWinRT_UWP/GamepadCppWinRT_UWP.h +3 −3 Original line number Diff line number Diff line Loading @@ -21,7 +21,7 @@ public: Sample(); // Initialization and management void Initialize(IUnknown* window, int width, int height, DXGI_MODE_ROTATION rotation); void Initialize(::IUnknown* window, int width, int height, DXGI_MODE_ROTATION rotation); // Basic render loop void Tick(); Loading @@ -47,8 +47,8 @@ private: void Render(); const winrt::Windows::Gaming::Input::Gamepad* GetLastGamepad(); void OnGamepadAdded(winrt::Windows::IInspectable const & sender, winrt::Windows::Gaming::Input::Gamepad const & args); void OnGamepadRemoved(winrt::Windows::IInspectable const & sender, winrt::Windows::Gaming::Input::Gamepad const & args); void OnGamepadAdded(winrt::Windows::Foundation::IInspectable const & sender, winrt::Windows::Gaming::Input::Gamepad const & args); void OnGamepadRemoved(winrt::Windows::Foundation::IInspectable const & sender, winrt::Windows::Gaming::Input::Gamepad const & args); void RefreshCachedGamepads(); void Clear(); Loading
Samples/System/GamepadCppWinRT_UWP/GamepadCppWinRT_UWP.vcxproj +4 −4 Original line number Diff line number Diff line <?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.props" Condition="Exists('packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.props')" /> <Import Project="packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.props" Condition="Exists('packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.props')" /> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> Loading Loading @@ -305,13 +305,13 @@ <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" /> <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" /> <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" /> <Import Project="packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.targets" Condition="Exists('packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.targets')" /> <Import Project="packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.targets" Condition="Exists('packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.targets')" /> </ImportGroup> <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> <PropertyGroup> <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> </PropertyGroup> <Error Condition="!Exists('packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.props'))" /> <Error Condition="!Exists('packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\cppwinrt.2016.10.20.1\build\native\cppwinrt.targets'))" /> <Error Condition="!Exists('packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.props'))" /> <Error Condition="!Exists('packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\cppwinrt.2017.2.28.1\build\native\cppwinrt.targets'))" /> </Target> </Project> No newline at end of file
Samples/System/GamepadCppWinRT_UWP/Main.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -111,7 +111,7 @@ public: std::swap(outputWidth, outputHeight); } m_sample->Initialize(winrt::get(window), outputWidth, outputHeight, rotation); m_sample->Initialize(winrt::get_abi(window), outputWidth, outputHeight, rotation); } void Load(winrt::hstring const &) Loading