Loading Kits/ATGTK/d3dx12.h +1 −1 Original line number Diff line number Diff line Loading @@ -2548,7 +2548,7 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& { BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset; auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream); if (SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID) if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID) { pCallbacks->ErrorUnknownSubobject(SubobjectType); return E_INVALIDARG; Loading Kits/DirectXTK/DirectXTK_Desktop_2017.vcxproj +6 −4 Original line number Diff line number Diff line Loading @@ -567,7 +567,8 @@ <FloatingPointModel>Fast</FloatingPointModel> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> <ConformanceMode>false</ConformanceMode> <SupportJustMyCode>false</SupportJustMyCode> </ClCompile> <Link> <SubSystem>Windows</SubSystem> Loading @@ -586,7 +587,8 @@ <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> <ConformanceMode>false</ConformanceMode> <SupportJustMyCode>false</SupportJustMyCode> </ClCompile> <Link> <SubSystem>Windows</SubSystem> Loading @@ -604,7 +606,7 @@ <FloatingPointModel>Fast</FloatingPointModel> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> <ConformanceMode>false</ConformanceMode> </ClCompile> <Link> <SubSystem>Windows</SubSystem> Loading @@ -625,7 +627,7 @@ <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> <ConformanceMode>false</ConformanceMode> </ClCompile> <Link> <SubSystem>Windows</SubSystem> Loading Kits/DirectXTK/DirectXTK_Windows10.vcxproj +3 −0 Original line number Diff line number Diff line Loading @@ -633,6 +633,7 @@ <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalOptions>/Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <SupportJustMyCode>false</SupportJustMyCode> </ClCompile> <Link> <SubSystem>Console</SubSystem> Loading Loading @@ -674,6 +675,7 @@ <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalOptions>/Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <SupportJustMyCode>false</SupportJustMyCode> </ClCompile> <Link> <SubSystem>Console</SubSystem> Loading Loading @@ -714,6 +716,7 @@ <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalOptions>/Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <SupportJustMyCode>false</SupportJustMyCode> </ClCompile> <Link> <SubSystem>Console</SubSystem> Loading Kits/DirectXTK/DirectXTK_XboxOneXDK_2017.vcxproj +1 −0 Original line number Diff line number Diff line Loading @@ -661,6 +661,7 @@ <CompileAsWinRT>false</CompileAsWinRT> <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <SupportJustMyCode>false</SupportJustMyCode> </ClCompile> </ItemDefinitionGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> Loading Kits/DirectXTK/Inc/GamePad.h +3 −0 Original line number Diff line number Diff line Loading @@ -169,6 +169,8 @@ namespace DirectX Type gamepadType; #if (_WIN32_WINNT >= 0x0A00 /*_WIN32_WINNT_WIN10*/) std::wstring id; Capabilities() noexcept : connected(false), gamepadType(UNKNOWN) {} #else uint64_t id; #endif Loading Loading @@ -228,6 +230,7 @@ namespace DirectX ButtonState leftTrigger; ButtonState rightTrigger; #pragma prefast(suppress: 26495, "Reset() performs the initialization") ButtonStateTracker() noexcept { Reset(); } void __cdecl Update(const State& state); Loading Loading
Kits/ATGTK/d3dx12.h +1 −1 Original line number Diff line number Diff line Loading @@ -2548,7 +2548,7 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& { BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset; auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream); if (SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID) if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID) { pCallbacks->ErrorUnknownSubobject(SubobjectType); return E_INVALIDARG; Loading
Kits/DirectXTK/DirectXTK_Desktop_2017.vcxproj +6 −4 Original line number Diff line number Diff line Loading @@ -567,7 +567,8 @@ <FloatingPointModel>Fast</FloatingPointModel> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> <ConformanceMode>false</ConformanceMode> <SupportJustMyCode>false</SupportJustMyCode> </ClCompile> <Link> <SubSystem>Windows</SubSystem> Loading @@ -586,7 +587,8 @@ <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> <ConformanceMode>false</ConformanceMode> <SupportJustMyCode>false</SupportJustMyCode> </ClCompile> <Link> <SubSystem>Windows</SubSystem> Loading @@ -604,7 +606,7 @@ <FloatingPointModel>Fast</FloatingPointModel> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> <ConformanceMode>false</ConformanceMode> </ClCompile> <Link> <SubSystem>Windows</SubSystem> Loading @@ -625,7 +627,7 @@ <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> <ConformanceMode>false</ConformanceMode> </ClCompile> <Link> <SubSystem>Windows</SubSystem> Loading
Kits/DirectXTK/DirectXTK_Windows10.vcxproj +3 −0 Original line number Diff line number Diff line Loading @@ -633,6 +633,7 @@ <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalOptions>/Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <SupportJustMyCode>false</SupportJustMyCode> </ClCompile> <Link> <SubSystem>Console</SubSystem> Loading Loading @@ -674,6 +675,7 @@ <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalOptions>/Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <SupportJustMyCode>false</SupportJustMyCode> </ClCompile> <Link> <SubSystem>Console</SubSystem> Loading Loading @@ -714,6 +716,7 @@ <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalOptions>/Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <SupportJustMyCode>false</SupportJustMyCode> </ClCompile> <Link> <SubSystem>Console</SubSystem> Loading
Kits/DirectXTK/DirectXTK_XboxOneXDK_2017.vcxproj +1 −0 Original line number Diff line number Diff line Loading @@ -661,6 +661,7 @@ <CompileAsWinRT>false</CompileAsWinRT> <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <SupportJustMyCode>false</SupportJustMyCode> </ClCompile> </ItemDefinitionGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> Loading
Kits/DirectXTK/Inc/GamePad.h +3 −0 Original line number Diff line number Diff line Loading @@ -169,6 +169,8 @@ namespace DirectX Type gamepadType; #if (_WIN32_WINNT >= 0x0A00 /*_WIN32_WINNT_WIN10*/) std::wstring id; Capabilities() noexcept : connected(false), gamepadType(UNKNOWN) {} #else uint64_t id; #endif Loading Loading @@ -228,6 +230,7 @@ namespace DirectX ButtonState leftTrigger; ButtonState rightTrigger; #pragma prefast(suppress: 26495, "Reset() performs the initialization") ButtonStateTracker() noexcept { Reset(); } void __cdecl Update(const State& state); Loading