Improve lockscreen launch animations
- Add a timeout so if WindowManager "forgets" to tell that the activity has drawn, we still unlock after 3 seconds, so the user is not completely stuck. - Use the screen height instead of the window height for the translation animation. - Don't run the animation if the attached window is not null. The animation from the attached window will influence the transformation as well, so there is no need to run an additional animation in this case (apps with SurfaceView's had broken unlock transitions because of this). - If the starting window needs to go away while the unlock transition is running, modify the existing animation such that it fades out in the same transition. Bug: 15991916 Change-Id: Ia5dfa31e1bc0d5745fe228e1daf08e268733b6f1
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