Synchronize dialog launch animations
This CL adds some synchronization to the dialog launch animation to avoid flickering at the beginning and the end of the animation. It does so by drawing the touch surface twice (in both the original window and the dialog window) using a temporary ghost that is added/removed before/after the animation. I decided not to reuse the ghosts created by GhostedViewLaunchAnimatorController because this would make this change much more invasive, which I wanted to avoid given that the end goal is to use BLAST synchronization instead of this CL. Change-Id: Iac2eb2a2e78801a43847eebc72679c4952a73f1f Bug: 193634619 Test: Manual
Loading
Please register or sign in to comment