Skip to content
Commit b0a9477c authored by Arun's avatar Arun Committed by John Reck
Browse files

Reduce hwui CPU time by using glDrawRangeElements

The CPU overhead of glDrawElements in the GPU driver is significant
with client-side vertex data (unique per draw call) as the driver has
to calculate the mininimum and maximum indices from the index buffer
in order to evaluate the range of vertex data required. This can be
avoided by keeping track of the min-max in hwui and passing it with
glDrawRangeElements. This requires OpenGL ES3.0 support (which is
already checked for elsewhere in hwui).

Test: manual - visual inspection on fugu (nexus player)

Change-Id: I57bb1ddd239a1032f74f1cd2683bbe0970e84bd9
parent cba224e8
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment