Clarified recommended use cases for NDK.
Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory. Change-Id: I098de65bf0c4b4ab4a85611426b68613692e52c5 (cherry picked from commit 8da272f4)
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