Use filtering when drawing nine-patches
Bug: 77917978 Test: Look at toggles; CtsUiRenderingTestCases Prior to this change, the toggles look pixelated due to using a "nearest" filter instead of a "bilerp". This matches the behavior of the hwui renderer. Depends on changes in Skia (Ib7d0abdd51981bddf36ec5c3fd84bb651f405f0f) to respect the filter quality when drawing to a GPU canvas and to remove the resulting "bleeding" effect from drawImageLattice. Change-Id: I59d81a17f351e18574539479a38a580a02e1619b
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