Improve support for half floats and expose as public API
Half floats (often called fp16) are commonly used to store floating point data efficiently without having to use lossy compression schemes. Half floats are commonly used in the following cases: - Wide gamut colors - Meshes (OpenGL and Vulkan) - HDR images/textures - Lookup tables as textures (OpenGL and Vulkan), particularly in physically-based renderers - Maching learning/compute OpenGL and Renderscript both provide Java language APIs that accept half floats but the platform offers no support to create fp16 values from fp32 data. The Half class is an IEEE 754 compliant implementation of half floats that can be used to feed OpenGL and Renderscript properly encoded values. A comprehensive series of test is also added to CTS. Test: cts-tradefed run singleCommand cts-dev --module CtsUtilTestCases --test android.util.cts.HalfTest Bug: 29940137 Change-Id: I908bde7b3c6f65f7a24e0ab5652be4d16cc0358d
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